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Showing posts from November, 2017
Randy Mootooveran Worldbuilding November 28, 2017 Reaction to Down and Out I see this as a guide for advertising your product and covering the tenants of what makes it yours to begin with. The first part of the text was very reminiscent of commercials I used to watch on TV when I was younger. I imagine anyone doing creative works would want to know if their piece was a collective effort, a derivative piece, ot an original that has the proper Copyright. Personally, I think having elements of all three is the key to finding success with a broad audience. People always say they want something new, but they also want something grounded in familiarity that tempts them to be led into something original. I connected with the first trip to Disney World. I can imagine it must be strange for an adult seeing the place (I was three the last time I was there). In a perfect world, something like Disney World must be like a joke to them. It's undoubtedly a great place, a place where c
Randy Mootooveran Worldbuilding November 20, 2017 Theme Park Concept My idea is having a floating theme park over the Pacific Ocean. Patrons will fly in (to Hawaii or whatever island its located on) and get the full experience of a water park and aquarium combined into one. The park is set up so the pathways connecting each ride on the surface is see through. Things like the wave pool, playground,  and other rides are mostly the same as any other park. Slides, however, act like pathways that go beneath the surface and over the undersea life exhibits, which will be located below the park. There are opportunities to swim with the fish if they are 16 years old or older and if anyone younger has someone above that age limit as a supervisor. The entrance to the park will be the aquarium, with the actual water park in the back. People can go straight there or choose to follow a guide into exhibits and a viewing area below the structure. There are no nets, allowing sea creatures to c